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1. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
Again, the problem isn't cloakers. It's the combination of afk cloakers and hot drops. Doesn't matter how you fit your ship, you can't win against a hot drop without some luck. Besides, what you need to do determines how you fit your ship. Fitting...
- by Gabrielle Black - at 2010.08.04 21:19:00
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2. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
One other option would be to do what you suggested in the OP, but rather than a tech 2 BS, make it a T3 subsystem.
- by Gabrielle Black - at 2010.08.03 18:07:00
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3. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: StrokeRD01 Edited by: StrokeRD01 on 03/08/2010 17:22:45 Good points by all. I like the idea Gabriel but one of the points I was trying to hit on was the cost vs cost deployment. Making the probe really expensive could in...
- by Gabrielle Black - at 2010.08.03 17:35:00
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4. Game ballance in respect to cloaking - in Player Features and Ideas Discussion [original thread]
I don't have much of a problem with cloakers in general. That said, the problem I see is the combination of afk cloakers and hot drops. While the OP definitely covers this, (and truly I mean this constructively) I would be concerned that the ship ...
- by Gabrielle Black - at 2010.08.03 17:09:00
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5. nm - in Test Server Feedback [original thread]
Edited by: Gabrielle Black on 23/02/2009 22:27:05 nm, I found another thread
- by Gabrielle Black - at 2009.02.23 22:25:00
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6. Titan and heavy transport improvement idea - in Player Features and Ideas Discussion [original thread]
Originally by: Morcam I see no problem with the tractor, but the new repair module could be interesting. So, you want to be able to bring ships back from the dead? There's a problem with this. Ships are created and destroyed, then replac...
- by Gabrielle Black - at 2008.01.06 01:30:00
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7. Titan and heavy transport improvement idea - in Player Features and Ideas Discussion [original thread]
Long form: Warp Capable tractor beam Range: 5km Max warp speed and velocity: 50% normal while module is active This tractor beam allows a wreck to be pulled along through warp. The capacitor cost of warping is normal for that ship, but is assume...
- by Gabrielle Black - at 2008.01.05 18:39:00
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8. Titan and heavy transport improvement idea - in Player Features and Ideas Discussion [original thread]
Here's the short form. Add a warp capable tractor beam, mountable to heavy transports. This would incur some penalties to the heavy transport like much increase capacitor use for warping and decreased speed. These wrecks can also be gated and port...
- by Gabrielle Black - at 2008.01.05 18:37:00
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9. The future for EVE Voice, a new Dev Blog by Zulupark - in EVE Information Portal [original thread]
How about the ability to record your own name once and save it, to have it automatically played back as part of a promt to fleet commands? As in, record you own name, then when you hit 'enemy spotted', you could get a audio prompt over voice that...
- by Gabrielle Black - at 2007.12.14 21:35:00
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10. Trinity 1.0.1 Patch Deployment on Tuesday, 18 Dec from 1100-1300 GMT - in EVE Information Portal [original thread]
Edited by: Gabrielle Black on 14/12/2007 21:34:23 nm, wrong thread. :(
- by Gabrielle Black - at 2007.12.14 21:34:00
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11. outposts - in Player Features and Ideas Discussion [original thread]
Originally by: Tonto Auri Did You take in count possible improvements to outposts? Thanks for the question. :) Yes, to an extent. I haven't actually mounted all of the upgrades for obvious reasons, but I've done as much research as I ...
- by Gabrielle Black - at 2007.10.11 20:58:00
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12. outposts - in Player Features and Ideas Discussion [original thread]
I propose the following changes for Gallente and Caldari outposts. Gallente: Should get a little bit of everything. It should have a .9 time bonus on every slot it has. This isn't as good as the other outposts, but none of the other outposts ha...
- by Gabrielle Black - at 2007.10.11 14:43:00
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13. outposts - in Player Features and Ideas Discussion [original thread]
Minmatar outpost gets a refinery that is more efficient than a tower's refinery. Amarr outpost gets factory slots with a .7 time multiplier and a 1.0 material multiplier, as opposed to tower structures, which get (at best) a .75 time multiplier a...
- by Gabrielle Black - at 2007.10.11 14:42:00
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14. Inaugural Economy Dev Blog from Dr.EyjoG - in EVE Information Portal [original thread]
I'm wondering if any of the regional stabilizations in price and volume can be tied to warp to 0?
- by Gabrielle Black - at 2007.09.03 18:40:00
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15. New Blog, Chronotis follows-up on the Rorqual and more - in EVE Information Portal [original thread]
It seems like this would make the Caldari outpost pretty much pointless except for perhaps copying supercap prints. Although you could easily save the isk and buy a second supercap print instead and effectively double your copy speed. The outpost ...
- by Gabrielle Black - at 2007.08.13 01:25:00
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16. No decryptor found?? - in Science and Industry [original thread]
I swear I've got the decryptor in the right place, but the system is saying there's no decryptor found. Submitting a bug report, but dayum.
- by Gabrielle Black - at 2007.06.29 00:02:00
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17. The Fighting Cerberus - in Ships and Modules [original thread]
Originally by: Jokastis I really like this ship. I'm trying to revamp it and think of something new to keep it interesting. I came up with this. Hi : 5 Heavy Assault Missile Launcher II's 1 Small Smart bomb II (against drones) Med: 10M...
- by Gabrielle Black - at 2007.06.22 17:24:00
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18. Volunteer Breach of Non-Disclosure Agreement and Actions Taken - in EVE Information Portal [original thread]
A forum moderator went postal and gave out communications of players to the moderators and vice versa? As I've sent moderators emails in the past, I know that they always want my character's name in there, so now everybody and their dog has my cha...
- by Gabrielle Black - at 2007.06.11 17:11:00
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19. Oveur spills the beans about Revelations 2, new blog - in EVE Information Portal [original thread]
Originally by: Almarez Is it just me but doesn't increasing hit points of star base structures to make them less vulnerable to cap ships just make non-cap ships more useless against them? Wouldn't another method (don't really know what) be...
- by Gabrielle Black - at 2007.05.30 17:04:00
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20. Conclusions from Internal Affairs, a new Dev Blog from Arkanon - in EVE Information Portal [original thread]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 30/05/2007 01:44:59 Originally by: Maj Woodcock ?? Did someone contact a CCP rep by MSN when the reporter would not leave the sector?? If so is that ethical in CCP's eyes? Just ...
- by Gabrielle Black - at 2007.05.30 01:54:00
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